This paper presents a new importance sampling strategy for Monte Carlo ray
tracing in which a rough estimate of the irradiance based on the photon map
is combined with the local reflection model to construct more efficient
probability density functions that can be used in an importance sampling
scheme.
The algorithm gives unbiased results, handles arbitrary reflection models
and it is particularly efficient in
scenes with highly non-uniform indirect illumination. Initial results
and comparisons with traditional importance sampling strategies
indicate a reduction in the noise level of more than 70%
Key Words: Global Illumination, Path Tracing, Importance Sampling, Photon Map
Henrik Wann Jensen: "Importance Driven Path Tracing using the Photon Map". In Rendering Techniques '95. Eds. P.M. Hanranhan and W. Purgathofer. Springer-Verlag. pp. 326-335, 1995