CSE272: Advanced Image Synthesis
Spring 2010


One of the topics in this class is investigating different global illumination algorithms.

Contents

In the class we will discuss advanced computer graphics techniques for realistic image synthesis. This includes techniques for simulating global illumination, participating media, and material models including BRDF and BSSRDF models. In this class we will discuss many natural phenomena such as the blue sky, the appearance of human skin, clouds, and milk. The goal is to understand how different computer graphics algorithms can be used to simulate these phenomena.

Instructor

Henrik Wann Jensen

Optional books

Andrew Glassner, "Principles of Digital Image Synthesis", Morgan-Kaufman, 1995

Henrik Wann Jensen, "Realistic Image Synthesis Using Photon Mapping", AK Peters, 2001

Pharr and Humphreys, "Physically Based Rendering", Morgan-Kaufman 2004

Dutre, Bala, and Baekert, "Advanced Global Illumination", AK Peters, 2006

Lectures

Tuesday/Thursday, 9:30pm - 10:50pm in WLH 2113

Prerequisites

One or two computer graphics classes. The student should have a thorough understanding of ray tracing as well as a basic understanding of the concept of shading.

The class projects will be in C++ - this will not be taught in the class.

Grading

The class will be graded based on various assignments (35%), a midterm (20%), and a final project (45%).

Final Report

Should be in the format of a paper 6-10 pages using the style for ACM SIGGRAPH papers.

Assignments

The assignments can only be downloaded from a .ucsd.edu domain.

Schedule

March 30 [slides ] April 1, 6, and 8 [slides ] April 13 [slides ] April 15 [slides ] April 20 [slides ] April 22 April 27 [slides ] April 29 [slides ] May 4 [slides ] May 6-11 [slides ] May 13 [slides ] May 18 [slides ] May 20 May 25 May 27
June 1 June 3

Last update: June 9, 2010
Henrik