02566: Appearance Modeling
Spring 2006

Some inspiration for the types of appearance we will discuss in class (clouds, plants, milk, halos, skin, atmosphere/smoke):


In the class we will discuss advanced computer graphics techniques for modeling the appearance of the natural world. The class will cover topics such as the physics of light, light transport algorithms, global illumination, BRDF models, participating media, subsurface scattering, BSSRDF models, texture synthesis, and CFD techniques (optional).

After the class the students will be able to discuss and understand many natural phenomena such as: the blue sky, the appearance of wet materials, the appearance of human skin.


Henrik Wann Jensen

Office hours, Fridays 2:00-3:00pm

Teaching Assistant

Anders Wang Kristensen

Office hours / Lab hours: Tuesday after lunch, and Friday after lunch.



Andrew Glassner, "Principles of Digital Image Synthesis", Morgan-Kaufman, 1995


Henrik Wann Jensen, "Realistic Image Synthesis Using Photon Mapping", AK Peters, 2001


Professor: Fridays: 9:30 - 11:30 in Building 308, Room 012
Students: Fridays: 12:00 - 13:00 in Building 308, Room 012


Building 305, Room 017
Available Tuesday afternoon and Friday all day


One or two computer graphics classes. The student should have a thorough understanding of ray tracing as well as a basic understanding of the concept of shading.

The class projects will be in C++ - this will not be taught in the class.


This is class is for 10 units. It will be graded based on a lecture in class (15%), various assignments (40%), and a final project (45%).

Final Report

Should be in the format of a paper 6-10 pages using the style for ACM SIGGRAPH papers.

Useful links


Schedule (tentative)

February 3 [slides] February 10 [slides] February 17 [slides] February 24 [slides] March 3 March 10 [slides] March 17 March 24 March 31 [slides] April 7 [slides] April 14
April 21 [slides] April 28 [slides]
May 5

Last update: May 4, 2006