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Welcome to Iman Sadeghi 's Advanced Appearance Modeling Course Project Homepage!
This is the first project for
CSE272
"Advanced Appearance Modeling" taught by Prof.
Henrik Wann Jensen in
Fall 2007. First I start by some rendered images and then I will describe some technical details.
2. Rendered
Images:
OK! I hope you chose my rendered image as
a photograph! :-)
3. Technical
Details:
The result is simple:
I made the phisically based geometry of my bubbles in Maya. The fact that "when you have to intersecting bubbles you can look at them from the side to see the intersection as a straight line" made the modeling process much easier for me. For having 3 attached bubbles I had to consider 6 spheres and 9 sphere-sphere intersections. These are some snapshots from Maya in the process of making my three joined bubbles
Where Rf
is the Fresnel term and theta is the refracted angle, w is the width, no
is the ... and lambda is the wave length. Since the outgoing light
depends on the wave length we will get all those pretty
colors on the sphere.
If you sample only Red () Green () and Blue () light. You will capture the appearance of the bubble almost correct but for making it more photorealistic one has to sample the visible spectrum and integrate over all the wave-lengths. For converting Spectrum values to RGB I converted the Spectral values to XYZ color coordinate and then I converted the XYZ to RGB. I rendered my bubbles assuming that the incoming light from all directions has all the wave-lengths in the visible spectrum. At the end I tried the light from the sun (D65) as well to see of I can get more realistic images. Here is the results for my three-joined bubbles: And for tons of bubbles: Also check out my rendered sun glasses:
4. More Images!
4. Having Fun!
5.Refrences
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