Multidimensional Adaptive Sampling and Reconstruction for Ray Tracing


Toshiya Hachisuka
UC San Diego
Wojciech Jarosz
UC San Diego
Richard Peter Weistroffer
University of Virginia
Kevin Dale
Harvard University
Greg Humphreys
University of Virginia
Matthias Zwicker
UC San Diego
Henrik Wann Jensen
UC San Diego


Abstract

We present a new adaptive sampling strategy for ray tracing. Our technique is specifically designed to handle multidimensional sample domains, and it is well suited for efficiently generating images with effects such as soft shadows, motion blur, and depth of field. These effects are problematic for existing image based adaptive sampling techniques as they operate on pixels, which are possibly noisy results of a Monte Carlo ray tracing process. Our sampling technique operates on samples in the multidimensional space given by the rendering equation and as a consequence the value of each sample is noise-free. Our algorithm consists of two passes. In the first pass we adaptively generate samples in the multidimensional space, focusing on regions where the local contrast between samples is high. In the second pass we reconstruct the image by integrating the multidimensional function along all but the image dimensions. We perform a high quality anisotropic reconstruction by determining the extent of each sample in the multidimensional space using a structure tensor. We demonstrate our method on scenes with a 3 to 5 dimensional space, including soft shadows, motion blur, and depth of field. The results show that our method uses fewer samples than Mittchell's adaptive sampling technique while producing images with less noise.

SIGGRAPH 2008, Los Angeles, August 2008

multidimensional_adaptive_sampling.pdf [8MB]


Last update: Dec. 16, 2008
Henrik Wann Jensen