CSE168: Rendering Algorithms |
Henrik Wann Jensen
Office hours: Tuesdays 2:30pm - 3:30pm
Krishna Mullia
Tuesday and Thursday 12:30pm-1:50pm, CSE 4140
Peter Shirley et al., "Fundamentals of Computer Graphics", 2nd or later edition, AK Peters 2005 [Errata]
Optional
Useful book on geometry, ray intersections, transformations etc.
Philip Schneider and David Eberly, "Geometric Tools for Computer Graphics",
Morgan Kaufmann 2002
More advanced text on global illumination and photon mapping
Henrik Wann Jensen, "Realistic Image Synthesis Using Photon Mapping,
AK Peters, 2001
Slightly dated, but still a very comprehensive overview of image synthesis
Andrew Glassner, "Principles of digital image synthesis", Morgan Kaufmann, 1995
Free PDF version of this book.
This course covers algorithms for computer graphics rendering of photorealistic images. We will cover the ray tracing algorithm, shading models, acceleration structures, and global illumination algorithms. There will be a number of assignments focusing on implementing a ray tracer capable of rendering realistic images of fairly complex scenes.
The ray tracing algorithm, camera models, geometry intersection, geometry tessellation, acceleration structures, shading models, texturing, bump mapping, sampling and filtering, and advanced topics such as Monte Carlo ray tracing.
This is class is for 4 units.
The programming assignments use the Miro base code (compiles on Mac, linux, and windows with visual studio 2015, Miro for visual studio 2013. You may need these files if you compile miro on windows. You need OpenGL and GLUT to compile Miro. To download the base code, you will need to use the UCSD Proxy Server, or one of the ACS managed PCs.
Assignment 2Models for the assignments
sphere.obj
Ray Tracing News
Ray Tracing Document (raytrace.pdf)
Date | Topic | Reading | Slides |
Week 1 | |||
March 31 | Topics Overview, Introduction to Ray Tracing |
Chapter 2,5,6,7 (should be known material), Section 10.1, 10.2 | slides |
April 2 | Introduction to Miro and How to Render spheres | Section 10.3, 10.4 | slides |
Week 2 | |||
April 7 | Intersection algorithms |
No slides | |
April 9 | Shading |
slides | |
Week 3 | |||
April 14 | Assignment 1 + Texturing | slides | |
April 16 | Procedural texturing | slides | |
Week 4 | |||
April 21 | Acceleration Structures 1 | slides | |
April 23 | Acceleration Structures 2 | BVH paper | slides |
Week 5 | |||
April 28 | Acceleration Structures 3 | Surface area heuristic | slides |
April 30 | Monte Carlo Ray Tracing 1 | slides | |
Week 6 | |||
May 5 | Monte Carlo Ray Tracing 2 | Chapter on Sampling | slides | May 7 | Photon Mapping 1 | Chapter on Global Illumination | slides |
Week 7 | |||
May 12 | Photon Mapping and Irradiance Caching | slides 1 | slides 2 |
May 14 | Progressive Photon Mapping | slides | |
Week 8 | |||
May 19 | Tone Mapping | night slides | slides |
May 21 | Midterm | 2010 midterm | |
Week 9 | |||
May 26 | Advanced Geometry | slides | |
May 28 | Non Photorealistic Rendering | slides | |
Week 10 | |||
June 2 | Sampling | slides | |
June 4 | Final project presentations |