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Modeling, Rendering, Texturing by Arash Keshmirian. Modeled in 3D Studio MAX, Textures made with Adobe Photoshop. Rendered in the Rhea Rendering Engine, which was written and developed by Arash Keshmirian. Image is straight out of rendering engine, with no post-processing whatsoever. Read more about how I made it here! Gracious thanks to Henrik Wann Jensen, the UCSD Graphics Lab, Charlie Hui, Stephan Steinbach, The angry monkey in my closet, LXH, Mansour Keshmirian, and the dozens of people who were subjected to critiqueing my test renders for making this project possible. Please email any questions or comments to arash@ucsd.edu. |
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