This image makes use of the following techniques:
  • Monte Carlo ray tracing
  • Path tracing
  • Distribution ray tracing
  • Stratified supersampling
  • Soft Shadows
  • Color bleeding
  • Texture mapping
  • Depth of Field
  • Bilinear texture filtering
My goal was to create a photorealistic rendering of the photograph by Emilianna found at deviantArt below in Figure 1. I was surfing through Google's images, looking for a photograph that demonstrates depth of field. This image hit the spot. I concede that this

Photon Mapping

In my original proposal, I was very adamant about incorporating photon mapping. However, after much trial and error, I realized that for a wide open scene such as this, it would take a lot of photons and, not to mention, rendering time to produce the level of realism found in, say, a cornell box. See the following figures.

Texture Mapping

Here are the textures I used:

Work In Progress(ion)

In the figures below, I show a progression of the construction of my scene. A couple things to note: I start to get depth of field working at around Figure 10. In that same figure, you can see the pixelation of the kitchen probe (from Paul Debevec's site) projected onto the background. It is not till Figure 13 that I apply bilinear filtering and alleviate this problem. The final image in the sequence, Figure 14, demonstrates motion blur, but I decided not to submit this one as my contender because I feel that there is an artistic tranquility in the stillness of the ball.