"Nepenthe" Raytracer
Kristen Kho
CSE 168
Spring 2007
Assignment 4 (06.14.07):
Changes since the Rendering Competition:
Bump Mapping
from bitmap:
from noise:
Cube Map
Rendering Competition (06.07.07):
Features Implemented
Features from Previous Assignments
Models
model in 3DS max:
Rendered with pathtracing, diffuse/indirect lighting (100 samples, depth 10):
I had a model of the Bear from CSE 125, so I rendered it just for fun
Depth of Field
Sphere Light
without sphere light:
with sphere light:
Textures
some reference photos:
tiles
on quad
beams
Environment Mapping
For the finishing touch, I added some leaves to the foreground. The leaf models were taken from "Plant 15" at http://www.3dxtra.cygad.net/download/596/3591.htm
wireframe: