Mansion House
UCSD CSE 168 Rendering Competition
By Jeff Moguillansky
For the rendering competition, I modeled, and rendered a mansion house. The model is rendered with reflections, refractions, bump mapping, texture mapping, specular highlights, and photon mapping. The model is rendered with a raytracer that I implemented in CSE 168.


Gallery
Front View (with Photon Mapping)
Entrance
Interior
Top View
Side View


Modeling

I used Blender to model the house. Some of the models I used are free models that I found online, at http://www.katorlegaz.com/3d_models/. In particular, the windows, doors, columns, trees, lamps, brick walkway, grass, car, and human model were all found online. The house, stairs, and stone walls with railings were modeled by me. This was my first time doing some real modeling, so it was definitely a learning experience. Some tips: always make sure normals are correct, use extrude, bevel, and knife tools to make walls, and use subsurf modifier to smooth out objects. Use select->linked objects by Material to select all objects corresponding to a material. Also, perhaps most important, use layers.

First Floor

Second Floor

Front View

Back View

Left View

Right View



Other Pictures

Here's some other renders I did throughout the class.

Dragon

Buddha

Cornell Box (with Photon mapping)

Teapot (with bump mapping)