UCSD Computer Graphics Rendering Competition
Spring 2004

These images show several of the final projects for the Spring 2004 "CSE168 Rendering Algorithms" class with Henrik Wann Jensen as the instructor. The students in the class were asked to render a realistic object or scene of their own choosing, and the images were judged by an external panel of experts (the best student image would be rewarded with a trip to SIGGRAPH 2004). The winners and honorable mentions were selected based on the quality of their rendered images and the technical difficulty.

The judges were:

Grand Prize

Messy Desk

Wojciech Jarosz's "Cluttered Desk"

Wojciech modeled his desk at home, and applied several rendering techniques including irradiance caching, efficient sampling (Monte Carlo and Quasi-Monte Carlo techniques), and depth-of-field to simulate the appearance of his desk. Wojciech won a trip to SIGGRAPH 2004 for his effort.

First Prize

Chess in the Morning

Siddhartha Saha's "Chess in the Morning"

Siddhartha implemented photon mapping to create an image with nice soft global illumination lighting. He also used bump-mapping to give the table its distinctive look. Siddhartha won a PlayStation 2 for his image.

Honorable Mentions


Alex Kululgowski's "Glasslich"

Alex implemented photon mapping and procedural textures to generate caustics underneath a skeletal hand. He also used Beer's Law to simulate the attenuation of light through glass.

Salk Instutute

Sunny Chow's rendering of the Salk Institute

Sunny created his own model of the Salk Institute from scratch, and then used photon mapping and procedural textures to make it look realistic.


Jefferson Ng's "Shadowblots"

Jefferson investigated the dispersion properties of prisms and lenses to create interesting caustic patterns.


Geoff Romer's rendering of a sunset

Geoff used ray-marching to simulate the scattering of light in clouds during a sunset.

Joshua Trees

Jack Quinn's Joshua Trees

Jack wrote his own tree generater, before using displacement-mapping, bump-mapping and procedural texturing to reproduce the famous Joshua tree.

Deco Blue

Stephan Steinbach's "Deco Blue"

Stephan took a different route from other students, choosing to write a candied paint shader that gave a nice look to his character.

Some of the other participants:

Shin-Idishi Terrain Rendering Melting Pot
Cameraon Chrisman
Sunny Diao
Diem Vu
A little bit of everything