|CSE291: Topics in Computer Graphics - Graphics and Simulation|
Henrik Wann Jensen
Office hours, Friday 3:00-4:00pm
Tuesdays and Thursdays: 4:30pm - 5:50pm
This advanced class covers recent trends in computer graphics and computer games dealing with the simulation of natural phenomena. The class will cover topics such as procedural modeling (snow, cracks, erosion, and hair), procedural texturing (reaction diffusion texturing, cellular texturing, fractal textures), physics based simulation (cloth simulation), computational fluid dynamics (Navier-Stokes equations, smoke, water, and fire).
CSE169 or CSE168 or equivalent at the consent of the instructor. This is a fairly advanced class. Students are expected to have a good understanding of math (such as PDE's), physics, and computer graphics.
The class can be taken for 1 unit (active class participation) or 4 units (active class participation plus 1-2 class projects).
Should be in the format of a paper 6-10 pages using the style for ACM SIGGRAPH papers.
"Intro to Conjugate Gradients" by J. Shewchuk
Week 1 (March 29 & 31)
Neil Aldrin (Water)
Cameron Chrisman (plants)
Jeff Kelly (explosions)
Alex Kozlowski (snow)
Jefferson Ng (Cloth)
Geoffrey Romer (clouds)
Siddhartha Saha (weathering)
Mara Silva (cloth 2)
Stephan Steinbach (particle systems)
Patrick Yau (fracture)
Wojciech Jarosz (fur)
Alexander Ward Kulongowski