Steve Rotenberg has worked in the computer graphics and video game industry for 13 years. He served as both Director of Software, and Director of Research during his 10 years at Angel Studios from 1992-2002. During that time, he was involved in development of real time technologies such as physics simulation, character animation, rendering, and played a key role on several video game titles for several different game systems. From 2003 to the present, Steve has taught as a guest lecturer in the computer graphics department at the University of California at San Diego (UCSD).
Returning to help teach CSE169 for a second time, Arash Keshmirian is a masters student in the computer graphics department at UCSD. Arash's research involves developing techniques for photorealistic rendering of natural phenomena. Arash also draws experience from the video games industry, having worked at There, Inc. from 1999-2001 as a designer, modeler, and animator. He is of course a gamer himself, and is currently playing Ubisoft Montreal's Assassin's Creed whenever he is waiting for renderings to process. Arash's hobbies include cooking, photography, and web design.