# Webboard

# Required Reading

**Book Chapters**

**Papers**

- Pose Space Deformation (download the .pdf version at the upper right)
- Surface Oriented Free Form Deformations
- A Survey of Facial Modeling and Animation Techniques
- Inverse Kinematics

# Optional Reading

For an introduction to both computer graphics and OpenGL, we suggest:

* 3D Computer Graphics: A Mathematical Introduction with OpenGL*, S. Buss

For a non-mathematical introduction to OpenGL:

* OpenGL Programming Guide*, Woo

For a good book on C++ software architecture:

* Large Scale C++ Software Design*, Lakos

An older computer graphics book, but one of very few that talks about animation:

* Advanced Animation and Rendering Techniques*, Watt & Watt