positions 3 { 0 0 0 1 0 0 0 1 0 } normals 3 { -1 -1 1 1 -1 1 0 1 1 } skinweights 3 { 1 0 1 1 0 1 1 0 1 } triangles 1 { 0 1 2 } bindings 1 { matrix { 1 0 0 0 1 0 0 0 1 0 0 0 } }