Due: Tuesday, Mar 9, 6:00pm
In this assignment, you may choose your own project. It should do some form of procedural animation or some other interesting thing within the subject of animation. Several possible options are provided. You can either choose one of these options or design your own project. If you want to do something that isnít on this list however, you must write a short description of what you plan to do and get approval from me.
Make a simulation of a piece of cloth. It can use either spring/dampers or the more accurate method using triangular elements. It should demonstrate standard cloth interactions such as resistance to stretching (elasticity), damping, simple aerodynamic drag (wind), and collisions with the ground plane.
Make a particle system capable of colliding particles against a polygonal object (like a skin file). The system should have gravity, elasticity, friction, and some sort of control over moving the particle source and adjusting the rate of particle creation.
Implement inverse kinematics on a single chain of joints (can be any joint type). It should use a generic technique such as the Jacobian transpose method. It should allow the user to move the goal around while watching the chain properly match the goal position and orientation.
Implement procedural locomotion for a multi-legged creature. It should demonstrate a few different quadruped gaits and a couple hexapod or other gaits. It can use the simple analytical IK scheme I presented in class.
Implement a rigid body dynamics system that can load some geometry (like a skin file) and drop it onto a flat plane with rigid body rotation and collisions.
Write a couple paragraphs and get my approval by Friday, February 27.
This project is worth 20 points.