| CSE168: Rendering Algorithms |
Matthias Zwicker
Office hours: Friday 3:00pm-4:00pm, 4114 EBU3B
Wojciech Jarosz (cse168-ta(at)graphics.ucsd.edu)
MW 5:00-6:20pm, 2204 WHL
Monday 10:00-11:00, EBU3B b250
Monday/Thursday 11:00-12:30, EBU3B b250
cse168(at)graphics.ucsd.edu
Visit http://graphics.ucsd.edu/mailman/listinfo/cse168 to view more mailing list options.
A webboard for the class has been set up. To access it go to http://webboard.ucsd.edu and use your network (e-mail) username and your PID as the password.
Peter Shirley, "Fundamentals of Computer Graphics", AK Peters 2002
[Errata]
Useful book on geometry, ray intersections, transformations etc.
Philip Schneider and David Eberly, "Geometric Tools for Computer Graphics",
Morgan Kaufmann 2002
More advanced text on global illumination and photon mapping
Henrik Wann Jensen, "Realistic Image Synthesis Using Photon Mapping,
AK Peters, 2001
Slightly dated, but still a very comprehensive overview of image synthesis
Andrew Glassner, "Principles of digital image synthesis", Morgan Kaufmann, 1995
This course will cover the basic algorithms used for computer graphics rendering. The course will have four programming assignments in which the students will implemeent a ray tracer with acceleration structures, and advanced rendering capabilities such as Monte Carlo ray tracing and photon mapping. At the end of the course the students should be able to write a ray tracer, able to handle different types of geometry efficiently, capable of choosing good acceleration structures, have basic knowledge of shading models such as the Lambert and Phong models, knowledge of texture and bump mapping techniques (possibly mipmap filtering), basic knowledge of sampling and filtering, global illumination and photon mapping, and an idea of more advanced topics such as programmable graphics hardware.
The ray tracing algorithm, camera models, geometry intersection, geometry tessellation, acceleration structures, shading models, texturing, bump mapping, sampling and filtering, and a brief introduction to advanced topics such as Monte Carlo ray tracing and/or programmable graphics hardware.
This is class is for 4 units. It will be graded based on four programming exercises (including a final project) and a midterm. The grading for the projects are: 1 (20%), 2 (20%), 3 (15%), 4 final project (30%), midterm (15%)
The miro base code is available for Windows and OSX/Linux.
It includes a README.pdf that should help answer most questions you might have. If there's still something confounding, email Wojciech.
Programming assignment 1 [PDF]
Due 4:30pm, Monday, April 17 (image gallery)
Programming assignment 2 [PDF] (new basecode)
Due 4:30pm, Monday, May 1 (image gallery)
Programming assignment 3 [PDF] (new basecode, mip-mapping document, extras, bump textures)
Due 4:30pm, Monday, May 15 (image gallery)
Programming assignment 4 [PDF]
Due 7pm, Monday, June 12
For additional inspiration check previous years' entries:
Here are some other object files in OBJ format which you can use in your assignments:
Photon Map implementation from Realistic Image Synthesis Using Photon Mapping.
| Date | Topic | Reading | Slides |
| Week 1 | |||
| April 3 | Topics Overview, Introduction to Ray Tracing Handout of Assignment 1 |
Chapter 1-5 (should be known material), Section 9.1, 9.2 | |
| April 5 | Intersection algorithms, shading | Section 9.3, 9.4, Section 8 | |
| Week 2 | |||
| April 10 | Reflection, refraction | Section 9.5-9.7 | |
| April 12 | Acceleration structures I | Section 9.9, BVH paper | |
| Week 3 | |||
| April 17 | Acceleration structures II Assignment 1 due, Handout of Assignment 2 |
BSP tree paper | |
| April 19 | Textures | Chapter 10 | |
| Week 4 | |||
| April 24 | Procedural Texturing | Noise paper, Cellular noise paper | |
| April 26 | Introduction to the Physics of Light Transport I | Chapter 14, 16 | |
| Week 5 | |||
| May 1 | Introduction to the Physics of Light Transport II Assignment 2 due, Handout of Assignment 3 |
Chapter 14, 16 | |
| May 3 | Global Illumination | Chapter 19, 20 | |
| Week 6 | |||
| May 8 | Photon Mapping I | ||
| May 10 | Photon Mapping II | ||
| Week 7 | |||
| May 15 | Irradiance Caching Assignment 3 due, Handout of Assignment 4 |
||
| May 17 | Midterm | ||
| Week 8 | |||
| May 22 | Sampling and Anti-Aliasing | ||
| May 24 | Camera Models and HDR imaging | ||
| Week 9 | |||
| May 29 | Holiday | ||
| May 31 | Participating Media and Subsurface Scattering | ||
| Week 10 | |||
| June 5 | Participating Media and Subsurface Scattering | ||
| June 7 | Radiosity | ||
| Week 11 | |||
| TBA | Rendering Competition Final project due |
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