|CSE168: Rendering Algorithms|
Henrik Wann Jensen
Office hours, Fridays 2:30-3:30pm
CENTER 214, Tuesdays and Thursdays: 6:30pm-7:50pm
Friday: 9am-12pm (in AP&M 2337)
New Lab location: 3313 AP&M
email Wojciech if you need the combination.
Peter Shirley, "Fundamentals of Computer Graphics", AK Peters 2002 [Errata]Optional
Useful book on geometry, ray intersections, transformations etc.
Philip Schneider and David Eberly, "Geometric Tools for Computer Graphics", Morgan Kaufmann 2002
More advanced text on global illumination and photon mapping
Henrik Wann Jensen, "Realistic Image Synthesis Using Photon Mapping, AK Peters, 2001
Slightly dated, but still a very comprehensive overview of image synthesis
Andrew Glassner, "Principles of digital image synthesis", Morgan Kaufmann, 1995
Ray tracing document
This course will cover the basic algorithms used for computer graphics rendering. The course will have four programming assignments in which the students will implemeent a ray tracer with acceleration structures, and advanced rendering capabilities such as Monte Carlo ray tracing and photon mapping. At the end of the course the students should be able to write a ray tracer, able to handle different types of geometry efficiently, capable of choosing good acceleration structures, have basic knowledge of shading models such as the Lambert and Phong models, knowledge of texture and bump mapping techniques (possibly mipmap filtering), basic knowledge of sampling and filtering, global illumination and photon mapping, and an idea of more advanced topics such as programmable graphics hardware.
The ray tracing algorithm, camera models, geometry intersection, geometry tessellation, acceleration structures, shading models, texturing, bump mapping, sampling and filtering, and a brief introduction to advanced topics such as Monte Carlo ray tracing and/or programmable graphics hardware.
This is class is for 4 units. It will be graded based on four programming exercises (including a final project) and a midterm. The grading for the projects are: 1 (15%), 2 (20%), 3 (20%), 4 final project (30%), midterm (15%)
The miro base code is available for Windows
It includes a README.pdf that should help answer most questions you might have.
If there's still something confounding, email Wojciech.
New [04/05/05] : Visual Studio.NET 2003 project files are now available for the basecode. Just unzip them into the Win32 subdirectory of the miro code.
New [04/14/05] : New miro base code for assignment 2 for Windows and OSX/Linux. This contains just the modified files from the assignment 1 basecode. You should extract this new basecode into the directory containing the old code, overwritting files. Remember to back up your completed rasterization code! Read the README.pdf file within the archive. New [04/21/05] : New teapot model with vertex normals specified is now available.
Programming assignment 1 [PDF]
Due 11:59pm, Wednesday, April 13
Programming assignment 2 [PDF] Due 11:59pm, Wednesday, April 27
Programming assignment 3 [PDF] Due 11:59pm, Wednesday, May 18
Programming assignment 4 [PDF] Due 11:59pm, Thursday, June 9
For additional inspiration check previous years' entries:
In case you want to use some other scanned models for your final project, here they are in OBJ format:
Assignment 3 uses four test scenes: teapot_coarse.txt, bunny1.txt, bunny20.txt, and sponza.txt.
Here are the three new test scenes for Assignment 3:
Photon Map implementation from Realistic Image Synthesis Using Photon Mapping.
Ray Tracing News
|March 29||Topics overview, transformations and triangles||Chapter 1-5 (should be known material)|
|March 31|| Line and Triangle Rasterization
Handout of assignment 1
|Section 2.5, 3.5, and 3.6|
|April 5|| Perspective corrected interpolation
Ray Tracing (Camera model)
|Chapter 6 and Pages 154-159|
|April 7||Intersection algorithms I||-||No slides|
|April 12|| Shading Models I
Handout of assignment 2
|Chapter 8 + pages 159-165||No slides|
|Wednesday, April 13||Programming assignment 1 due|
|April 14||Shading Models II||-|
|April 19||Textures, Environments, and Bumps||Chapter 10|
|April 21||Acceleration Structures I||Pages 167-174, BVH paper|
|April 26|| Acceleration Structures II
Handout of assignment 3
|Pages 174-180, adaptive grid paper|
|Wednesday, April 27||Programming assignment 2 due|
|April 28||Acceleration Structures III||BSP tree paper|
|May 3||Advanced Geometry||Chapter 13|
|May 5||Procedural Texturing||Noise paper and Cellular noise paper|
|May 10||Monte Carlo Ray Tracing + Questions||-|
|May 12||Midterm||Slides + previous readings||-|
|May 17||Global Illumination I||The Rendering Equation|
|Wednesday, May 19||Programming assignment 3 due|
|May 19||Photon Mapping I
Handout of the final project assignment
|May 24||Photon Mapping II||-|
|May 26||Radiosity||Chapter 14|
|May 31||Sampling and Anti-Aliasing||Chapter 14|
|June 2||Non Photorealistic Rendering||-||-||June 9, 3-6pm||Rendering Competition
Final project due in AP&M 4882
Zhao Yong Liu